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Texture, Model & Animation Help Animating in AutoDesk Maya 2012
Statyk Offline
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Posts: 4,390
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#2
RE: Animating in AutoDesk Maya 2012

First and foremost. Maya 2012 does not support OpenCollada, which is necessary to have your model imported correctly into Amnesia. I know you're probably going to not like this, but I suggest exporting your model to either a .obj or .fbx. Export to both to be safe, as well as make a Maya Binary save (.mb/.ma). Then uninstall Maya 2012 and install Maya 2011. You're going to need the OpenCollada plugin, then import the model back in. After that, we'll get to the questions.

Such as, have you weight painted the model's joints yet?
08-12-2012, 03:24 PM
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Messages In This Thread
RE: Animating in AutoDesk Maya 2012 - by Statyk - 08-12-2012, 03:24 PM
RE: Animating in AutoDesk Maya 2012 - by Statyk - 08-13-2012, 01:06 AM



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