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Shadow
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#4
RE: Shadow

Then i would use something like

void FadeOut_1(string &in asParent, string &in asChild, int alState) <- this is a collide function
{
FadeOut(0);
SetEntityActive("SLIME", true);
AddTimer("FadeIn_1", 2, "FadeIn_1");
}

FadeIn_1(string &in asTimer)
{
FadeIn(2);
}

Trying is the first step to success.
08-29-2012, 07:42 AM
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Messages In This Thread
Shadow - by Ank2503 - 08-29-2012, 07:09 AM
RE: Shadow - by FlawlessHappiness - 08-29-2012, 07:24 AM
RE: Shadow - by Ank2503 - 08-29-2012, 07:35 AM
RE: Shadow - by FlawlessHappiness - 08-29-2012, 07:42 AM



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