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If player has tinderboxes
JPiiONEFOURONE Offline
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Posts: 13
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Joined: Sep 2012
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#6
RE: If player has tinderboxes

(09-06-2012, 05:55 PM)Your Computer Wrote: If you want to keep track of tinderboxes, use a global map variable that increments whenever you interact with a tinderbox, then compare against the global map variable.
You sir, are a genius. rep+

(09-06-2012, 05:55 PM)Your Computer Wrote: If you want to keep track of tinderboxes, use a global map variable that increments whenever you interact with a tinderbox, then compare against the global map variable.
Is there a way I can print the value of this variable to the screen for debugging purposes, or any way I can see the value in-game?
(This post was last modified: 09-06-2012, 06:28 PM by JPiiONEFOURONE.)
09-06-2012, 06:07 PM
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Messages In This Thread
If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 05:36 PM
RE: If player has tinderboxes - by Kiwi2703 - 09-06-2012, 05:40 PM
RE: If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 05:41 PM
RE: If player has tinderboxes - by SilentStriker - 09-06-2012, 05:49 PM
RE: If player has tinderboxes - by Your Computer - 09-06-2012, 05:55 PM
RE: If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 06:07 PM
RE: If player has tinderboxes - by Robby - 09-06-2012, 06:33 PM
RE: If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 07:17 PM
RE: If player has tinderboxes - by Robby - 09-06-2012, 07:20 PM
RE: If player has tinderboxes - by Theforgot3n1 - 09-08-2012, 12:35 AM



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