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If player has tinderboxes
Theforgot3n1 Offline
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Posts: 192
Threads: 20
Joined: Apr 2012
Reputation: 6
#10
RE: If player has tinderboxes

(09-06-2012, 07:20 PM)Nemet Robert Wrote:
(09-06-2012, 07:17 PM)JPiiONEFOURONE Wrote: How can I get my own custom variable to show on the player info?
Well, that is something I do not know. You can try using a debug message in your script.

AddDebugMessage(string& asString, bool abCheckForDuplicates);

You need a language file (the one used for the custom story)
AddDebugMessage does not need the language file to operate. Just write like

AddDebugMessage(GetLocalVarString("TinderBoxAmount"), false);

and it'll tell you the exact amount of tinderboxes acquired during the run-through.

Need to set up a debug profile though!

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
09-08-2012, 12:35 AM
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Messages In This Thread
If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 05:36 PM
RE: If player has tinderboxes - by Kiwi2703 - 09-06-2012, 05:40 PM
RE: If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 05:41 PM
RE: If player has tinderboxes - by SilentStriker - 09-06-2012, 05:49 PM
RE: If player has tinderboxes - by Your Computer - 09-06-2012, 05:55 PM
RE: If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 06:07 PM
RE: If player has tinderboxes - by Robby - 09-06-2012, 06:33 PM
RE: If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 07:17 PM
RE: If player has tinderboxes - by Robby - 09-06-2012, 07:20 PM
RE: If player has tinderboxes - by Theforgot3n1 - 09-08-2012, 12:35 AM



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