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Sample Introduction for my Custom Story
Chap Offline
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Posts: 99
Threads: 16
Joined: Jul 2012
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#5
RE: Sample Introduction for my Custom Story

Yeah I'd agree with andyrockin123. At the moment the map is quite simple and it looks very much like a lot of other maps I've seen online before. I know it can be hard to make the maps look different because of so many different maps with the same assets, but it doesn't mean you can't make something different with a little creativity. Try different arrangements of props and maybe even go mad and mix different themed assets together, so long as they look good.

The biggest problem with a lot of modders is that they make something and they're don't want to delete it or start a section again if it's not so great because the time spend on it will be wasted. But I like to think of it as the opposite of that, the more things you try and remove the more experience you gain and the generally the higher quality your maps will be. Also the more practice you have with the tool set and assets this way, the better quality your maps will be when it counts.

I'm not saying you should delete this though =P but like anyrockin said, some details like this really make a map seem like an environment and less like a map.

GL

[Image: 20643.png]
09-09-2012, 01:39 PM
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RE: Sample Introduction for my Custom Story - by Chap - 09-09-2012, 01:39 PM



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