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[SOLVED] Restore sanity
naseem142 Offline
Member

Posts: 153
Threads: 19
Joined: Oct 2012
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#5
RE: Restore sanity

(10-12-2012, 09:41 AM)beecake Wrote: I can tell you it DOES appear Wink But of course it only works if you have less than 100 sanity
It doesn't work , also the door didn't open either.


if(GetLocalVarInt("Var1") == 4)
{
/////Here what happens when all buttons are clicked vvvvvvvvvvvvv
SetSwingDoorLocked("doorman", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "doorman", 0.5f, false);
AddPlayerSanity(5);
}
}
10-12-2012, 10:23 AM
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Messages In This Thread
[SOLVED] Restore sanity - by naseem142 - 10-12-2012, 07:27 AM
RE: Restore sanity - by FlawlessHappiness - 10-12-2012, 08:01 AM
RE: Restore sanity - by Ongka - 10-12-2012, 09:05 AM
RE: Restore sanity - by FlawlessHappiness - 10-12-2012, 09:41 AM
RE: Restore sanity - by naseem142 - 10-12-2012, 10:23 AM
RE: Restore sanity - by FlawlessHappiness - 10-12-2012, 10:28 AM
RE: Restore sanity - by naseem142 - 10-12-2012, 10:29 AM
RE: [SOLVED] Restore sanity - by The chaser - 10-12-2012, 02:36 PM



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