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Death Hints & Normal Hints
FlawlessHappiness Offline
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Posts: 3,980
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#2
RE: Death Hints & Normal Hints

void SetDeathHint(string& asTextCategory, string& asTextEntry);
Sets the message that appears when the player dies.
asTextCategory - the category in the .lang file
asTextEntry - the entry in the .lang file

void SetMessage(string& asTextCategory, string& asTextEntry, float afTime);
Displays a message on the screen.
asTextCategory - the category in the .lang file
asTextEntry - the entry in the .lang file
afTime - determines how long the message is displayed. If time is < =0 then the life time is calculated based on string length.

Trying is the first step to success.
(This post was last modified: 11-04-2012, 04:36 PM by FlawlessHappiness.)
11-04-2012, 04:36 PM
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Messages In This Thread
Death Hints & Normal Hints - by MrDosht - 11-04-2012, 04:17 PM
RE: Death Hints & Normal Hints - by FlawlessHappiness - 11-04-2012, 04:36 PM
RE: Death Hints & Normal Hints - by MrDosht - 11-04-2012, 04:43 PM



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