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More precise Enemy control
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Posts: 3,456
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Joined: Jul 2011
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#2
RE: More precise Enemy control

You can edit the monster in the model editor to make it move faster along path nodes and to make faster turns.

(11-06-2012, 10:00 PM)Cherubeal Wrote: Also if its not too much to ask all in one go, at the moment respawning ruins the whole sequence, the enemy dissapears, you're not insane anymore and the tension is basically dead. How do i change this?

Make your own checkpoint and make use of its callback.

Tutorials: From Noob to Pro
11-07-2012, 04:02 AM
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Messages In This Thread
More precise Enemy control - by Cherubeal - 11-06-2012, 10:00 PM
RE: More precise Enemy control - by Your Computer - 11-07-2012, 04:02 AM



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