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Large foggy areas
The chaser Offline
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#6
RE: Large foggy areas

(11-27-2012, 06:57 PM)Robosprog Wrote:
(11-27-2012, 09:17 AM)The chaser Wrote: I worked once in the Unreal engine. You will surely think this is pointless, but it isn't:

When you made a level where you could see the "deep" or the "blackness" (actually the space where the grid is) the engine turned mad and began to make extra tris and finally crashed. I remember that something similar happened to me once, so you could make a coloured skybox, for your maps sake.

Maybe it works perfectly for you, but maybe other computers don't do what your computer does Wink
Different engines, and it works fine on every bodies copy I know. Have you tried it with HPL2 or just basing this off unreal?
I meant Amnesia too, it happened me once. Just once, really.

It seems that Jens is looking at this thread Smile

THE OTHERWORLD (WIP)
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Aculy iz dolan.
11-27-2012, 07:09 PM
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Messages In This Thread
Large foggy areas - by LulleBulle - 11-26-2012, 11:20 PM
RE: Large foggy areas - by FlawlessHappiness - 11-26-2012, 11:56 PM
RE: Large foggy areas - by Damascus - 11-27-2012, 02:36 AM
RE: Large foggy areas - by The chaser - 11-27-2012, 09:17 AM



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