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Troubles with Lever and secret shelf door...
UnseenLegend ( NL ) Offline
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Posts: 171
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#7
RE: Troubles with Lever and secret shelf door...

(12-02-2012, 06:32 PM)31tashi Wrote:
(12-01-2012, 10:07 PM)The chaser Wrote:
(12-01-2012, 07:43 PM)31tashi Wrote:
(12-01-2012, 07:37 PM)The chaser Wrote: If you have map_cache delete it. I don't see anything wrong in the script. Remain that the shelf needs an area to rotate from.
I fixed it... Some reason my script didn't save so that's the reason nothing would happen, Thank you though. :3

(12-01-2012, 07:43 PM)31tashi Wrote:
(12-01-2012, 07:37 PM)The chaser Wrote: If you have map_cache delete it. I don't see anything wrong in the script. Remain that the shelf needs an area to rotate from.
I fixed it... Some reason my script didn't save so that's the reason nothing would happen, Thank you though. :3
Oh but is there a way to maybe add a monster on to my shelf func? Like to say when the lever is pulled not only does the shelf move but a monster is spawned too?... And how do you make the little blue thing that flashes onto your screen when you finished a quest in the regular amnesia? (Sorry if this is asking too much)
Of course, just put this in your shelf_func:

SetEntityActive("Monster", true);

For the blue thing, I think you do:

void GiveSanityBoost();
void GiveSanityBoostSmall();


Hope it helped Wink
How do you properly put in the GiveSanityBoost thing? I don't think i understand completely...
it's very easy you could just place the ''GiveSanityBoostSmall();''
within the void.

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12-02-2012, 10:55 PM
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RE: Troubles with Lever and secret shelf door... - by UnseenLegend ( NL ) - 12-02-2012, 10:55 PM



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