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Script Help Sounds don't play
The chaser Offline
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Posts: 2,486
Threads: 76
Joined: Jun 2012
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#5
RE: Sounds don't play

(12-12-2012, 10:45 PM)beecake Wrote: Well you might want to choose where you want the sound to play.

PlaySoundAtEntity("wind_amb", "wind_amb.snt", "", 1.f, false);



You write something like "Player". Right now it playing nowhere because you didn't put anything in there. It should look like this:


PlaySoundAtEntity("wind_amb", "wind_amb.snt", "Player", 1.f, false);
Yea, it worked well for the main ambience. But, I want that windysound_+Int sounds aleatorially.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
12-12-2012, 10:58 PM
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Messages In This Thread
Sounds don't play - by The chaser - 12-12-2012, 09:38 PM
RE: Sounds don't play - by Juby - 12-12-2012, 09:57 PM
RE: Sounds don't play - by The chaser - 12-12-2012, 10:15 PM
RE: Sounds don't play - by FlawlessHappiness - 12-12-2012, 10:45 PM
RE: Sounds don't play - by The chaser - 12-12-2012, 10:58 PM
RE: Sounds don't play - by FlawlessHappiness - 12-13-2012, 07:02 AM
RE: Sounds don't play - by The chaser - 12-13-2012, 07:48 AM
RE: Sounds don't play - by JMFStorm - 12-13-2012, 07:56 AM
RE: Sounds don't play - by The chaser - 12-13-2012, 10:17 AM
RE: Sounds don't play - by FlawlessHappiness - 12-13-2012, 10:50 AM
RE: Sounds don't play - by The chaser - 12-13-2012, 02:50 PM
RE: Sounds don't play - by TheGreatCthulhu - 12-17-2012, 01:40 PM
RE: Sounds don't play - by The chaser - 12-17-2012, 08:34 PM
RE: Sounds don't play - by TheGreatCthulhu - 12-19-2012, 10:02 AM
RE: Sounds don't play - by TheGreatCthulhu - 12-19-2012, 08:07 PM
RE: Sounds don't play - by The chaser - 12-19-2012, 09:33 PM
RE: Sounds don't play - by TheGreatCthulhu - 12-19-2012, 10:45 PM



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