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Is it possible to use electric light in a regular custom history?
skafast Offline
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Posts: 12
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Joined: Jan 2013
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#1
Is it possible to use electric light in a regular custom history?

Hi there, I've just began working on my first CS for Amnesia and I would like it to be an actual custom history instead of a Full-Conversion. I'm now writing the concept and the initial storyline and I had a little problem here; although I could easily transport this idea to ~160 years in the past, the original concept would take place in the present time, but, as I realized that electric light isn't something that belongs to the regular game, I decided to move it back in time. However, when I was showering today, an idea came into my mind, would it be possible to add electric light to a custom history via scripting? I'm asking because I haven't seen something like this before, it would go like (I don't know how to write this in Angel Script, yet):

If the player has a light bulb object selected and interact with a electric contact(I'm not quite sure how it's called, nor in my own language), then create object light bulb and a point light with some parameters(or a pre-lit light bulb) in a relative position to the electric contact so that it fits; then delete the light bulb from the inventory.

Would it work? If not, is it something possible by another way? If not... well, I'll just leave the history in the past, also, I have another project in mind already, so this one will be made more for gathering experience and such, I don't want to make it a long one nor bother people by making them install a full conversion for a relatively short experience.

Thanks for your attention guys!
(This post was last modified: 01-15-2013, 06:38 PM by skafast.)
01-15-2013, 04:49 AM
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Is it possible to use electric light in a regular custom history? - by skafast - 01-15-2013, 04:49 AM



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