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Short question: SetEntityActive for ScriptAreas?
Tiger Away
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#1
Short question: SetEntityActive for ScriptAreas?

As the title says, is there any kind of similar function like "SetEntityActive" but for ScriptAreas? I would like the player to walk down a corridor, go into a room, pick something up and then walk back and he hears a sound. Is this possible?
(This post was last modified: 02-03-2013, 09:47 PM by Tiger.)
02-03-2013, 09:21 PM
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Short question: SetEntityActive for ScriptAreas? - by Tiger - 02-03-2013, 09:21 PM



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