Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Permanent Enemy & Custom Enemy Adding
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
#6
RE: Permanent Enemy & Custom Enemy Adding

(02-13-2013, 11:15 AM)JustAnotherPlayer Wrote:
(02-13-2013, 11:04 AM)Paint the man cut the lines Wrote:
(02-13-2013, 10:58 AM)JustAnotherPlayer Wrote: So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean?
Exactly
For the pathnode looping thing, go the link below.
http://wiki.frictionalgames.com/hpl2/tut...rpathnodes
Especially, in the "Loop" category.

For the no despawn thing, you edit that in the Model Editor in the .ent file.

Or you can do that if you think my opinion is too hard.

[Image: the-cabin-in-the-woods-masked-people.jpg]
02-13-2013, 11:18 AM
Find


Messages In This Thread
RE: Permanent Enemy & Custom Enemy Adding - by No Author - 02-13-2013, 11:18 AM



Users browsing this thread: 1 Guest(s)