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Script Help Normal Door 'Locked Text
FlawlessHappiness Offline
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Posts: 3,980
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Joined: Mar 2012
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#2
RE: Normal Door 'Locked Text

in the interaction tab (in the editor, when you click the door) write "DoorLocked".

Then in your script write this function:

void DoorLocked(string &in asEntity)
{
if(GetSwingDoorLocked(asEntity)
{
SetMessages("MessageCategory", "MessageEntry", 0);
}
}

Change MessageCategory and MessageEntry to whatever is in your .lang file under messages.

You can now write "DoorLocked" in every interaction tab (In swingdoors), to make it set the message if it's locked.

Trying is the first step to success.
02-13-2013, 09:24 PM
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RE: Normal Door 'Locked Text - by FlawlessHappiness - 02-13-2013, 09:24 PM



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