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Brute Path Nodes
The chaser Offline
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Posts: 2,486
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Joined: Jun 2012
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#8
RE: Brute Path Nodes

Aaah, now I know why! Wink

You used a static_object, right? All static objects have collision enabled by default. As the grass was in the middle of the relation of the Path nodes, they couldn't link (it would be like trying to make a brute walk from a room to another crossing through the wall)

You must simply disable collision in grass and it'll work Wink

THE OTHERWORLD (WIP)
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Aculy iz dolan.
04-28-2013, 09:46 PM
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Messages In This Thread
Brute Path Nodes - by JohnandSerena - 04-28-2013, 02:38 PM
RE: Brute Path Nodes - by The chaser - 04-28-2013, 02:48 PM
RE: Brute Path Nodes - by JohnandSerena - 04-28-2013, 06:39 PM
RE: Brute Path Nodes - by Tomato Cat - 04-28-2013, 02:54 PM
RE: Brute Path Nodes - by Tomato Cat - 04-28-2013, 07:35 PM
RE: Brute Path Nodes - by JohnandSerena - 04-28-2013, 08:59 PM
RE: Brute Path Nodes - by Tomato Cat - 04-28-2013, 09:26 PM
RE: Brute Path Nodes - by The chaser - 04-28-2013, 09:46 PM



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