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Lever help
Storfigge Offline
Member

Posts: 101
Threads: 31
Joined: Sep 2012
Reputation: 0
#1
Lever help

I have two levers in my map. One which is suppose to activate the other lever and that lever is suppose to change map when you pull it. For some reason I can't find out why I change map when I pull the first lever instead??
Here's the code.

void OnStart()
{
AddEntityCollideCallback("Player", "armour_script", "armour", true, 1);
AddEntityCollideCallback("Player", "laugh_1", "laugh1", true, 1);
AddUseItemCallback("", "hollow_needle_1", "castle_9", "unlock_door", true);
AddEntityCollideCallback("elevator_cogwheel01_1", "Cog1", "attach1", true, 1);
AddEntityCollideCallback("elevator_cogwheel02_1", "Cog2", "attach2", true, 1);
AddEntityCollideCallback("elevator_cogwheel03_1", "Cog3", "attach3", true, 1);
SetLocalVarInt("CogCount", 0);
AddEntityCollideCallback("cog_1", "Cog1", "Elevator_start", true, 1);
AddEntityCollideCallback("cog_2", "Cog2", "Elevator_start", true, 1);
AddEntityCollideCallback("cog_3", "Cog3", "Elevator_start", true, 1);
SetEntityConnectionStateChangeCallback("elevator_machine_main_lever_1", "e_lever");
AddEntityCollideCallback("Player", "ScriptArea_1", "scripta", true, 1);
AddEntityCollideCallback("Player", "doll_poof", "poof", true, 1);
AddEntityCollideCallback("Player", "throw_g", "throw", true, 1);
SetEntityConnectionStateChangeCallback("elevator_lever_1", "ele_lever");
}

void armour(string &in asParent, string &in asChild, int alState)
{
SetPropStaticPhysics("armour_1", false);
SetPropStaticPhysics("armour_2", false);
SetPropStaticPhysics("armour_3", false);
SetPropStaticPhysics("armour_4", false);
SetPropStaticPhysics("armour_5", false);
SetPropStaticPhysics("armour_6", false);
AddPropImpulse("armour_1", -2, -2, -2, "world");
AddPropImpulse("armour_2", -2, -2, -2, "world");
AddPropImpulse("armour_3", -2, -2, -2, "world");
AddPropImpulse("armour_4", -2, -2, -2, "world");
AddPropImpulse("armour_5", -2, -2, -2, "world");
AddPropImpulse("armour_6", -2, -2, -2, "world");
GiveSanityDamage(19.0f, true);
}

void laugh1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "00_laugh.snt", "Player", 0, true);
}

void unlock_door(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_9", false, true);
PlaySoundAtEntity("", "unlock_door", "castle_9", 0, false);
RemoveItem("hollow_needle_1");
}

void attach1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("cog_1", true);
SetEntityActive("elevator_cogwheel01_1", false);
PlaySoundAtEntity("", "wheel_metal_min_max.snt", "Player", 0, false);
}

void attach2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("cog_2", true);
SetEntityActive("elevator_cogwheel02_1", false);
PlaySoundAtEntity("", "wheel_metal_min_max.snt", "Player", 0, false);
}

void attach3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("cog_3", true);
SetEntityActive("elevator_cogwheel03_1", false);
PlaySoundAtEntity("", "wheel_metal_min_max.snt", "Player", 0, false);
}

void Elevator_start(string &in asParent, string &in asChild, int alState)
{
AddLocalVarInt("CogCount", 1);
if (GetLocalVarInt("CogCount")==3)
{
SetLeverStuckState("elevator_machine_main_lever_1", 0, true);
}
}

void e_lever(string &in asEntity, int alState)
{
SetEntityActive("ScriptArea_1", true);
SetLeverStuckState("elevator_lever_1", 0, true);
RotatePropToSpeed("elevator_machine_cog_main_1", 1, 1.5, 1, 0, 0, false, "");
RotatePropToSpeed("elevator_machine_cog_small_3", 1, 1.5, 1, 0, 0, false, "");
RotatePropToSpeed("elevator_machine_cog_small_2", 1, 1.5, 0, 0, 1, false, "");
RotatePropToSpeed("elevator_machine_cog_small_1", 1, 1.5, 0, 0, 1, false, "");
RotatePropToSpeed("cog_1", 1, 1.5, 0, 0, 1, false, "");
RotatePropToSpeed("cog_2", 1, 1.5, 0, 0, 1, false, "");
RotatePropToSpeed("cog_3", 1, 1.5, 0, 0, 1, false, "");
PlaySoundAtEntity("", "13_press_done.snt", "Player", 0, false);
PlaySoundAtEntity("", "13_machine_run_custom.snt", "elevator_machine_cog_small_2", 0, false);
}

void DoorLockedPlayer(string &in entity)
{
if(GetSwingDoorLocked("castle_4") == true)
{

SetMessage("Messages", "msgname8", 0);
}
}

void scripta(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "19_creak.snt", "Player", 0, false);
SetEntityActive("ceiling_doll_1", true);
SetEntityActive("ceiling_doll_2", true);
SetEntityActive("doll_poof", true);
SetEntityActive("blood_spatter03_1", true);
SetEntityActive("blood_spatter03_2", true);
SetEntityActive("blood_spatter03_3", true);
SetEntityActive("throw_g", true);
}


void poof(string &in asParent, string &in asChild, int alState)
{
AddTimer("T1", 1.5f, "Timer_1");
}

void Timer_1(string &in asTimer)
{
SetEntityActive("ceiling_doll_2", false);
CreateParticleSystemAtEntity("Player", "ps_debris_tunnel.ps", "ceiling_doll_2", true);
GiveSanityDamage(20.0f, true);
PlaySoundAtEntity("", "03_in_a_bottle.snt", "Player", 0, false);
}

void throw(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("throw_grunt", true);
AddPropImpulse("throw_grunt", 0, 0, -10, "world");
}

void ele_lever(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "14_elevator_activate.snt", "Player", 0, false);
PlaySoundAtEntity("", "elevator_move_normal.snt", "Player", 0, false);
AddTimer("T1", 4.0f, "Timer_2");
}

void Timer_2(string &in asTimer)
{
ChangeMap("Dungeons_1.map", "PlayerStartArea_1", "", "");
}



void OnEnter()
{
PlayMusic("10_amb.ogg", true, 2, 2, 0, true);
}


void OnLeave()
{

}


elevator_lever_1 is suppose to change map.

05-01-2013, 06:11 PM
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Messages In This Thread
Lever help - by Storfigge - 05-01-2013, 06:11 PM
RE: Lever help - by OriginalUsername - 05-01-2013, 06:19 PM
RE: Lever help - by WALP - 05-01-2013, 06:21 PM
RE: Lever help - by Storfigge - 05-01-2013, 06:32 PM
RE: Lever help - by PutraenusAlivius - 05-02-2013, 01:33 PM
RE: Lever help - by WALP - 05-01-2013, 07:08 PM
RE: Lever help - by Tomato Cat - 05-01-2013, 07:16 PM
RE: Lever help - by Storfigge - 05-01-2013, 08:40 PM
RE: Lever help - by Tomato Cat - 05-01-2013, 09:44 PM
RE: Lever help - by Storfigge - 05-02-2013, 01:22 PM
RE: Lever help - by Tomato Cat - 05-02-2013, 03:11 PM
RE: Lever help - by Storfigge - 05-05-2013, 06:11 PM
RE: Lever help - by Tomato Cat - 05-05-2013, 06:20 PM
RE: Lever help - by Storfigge - 05-06-2013, 01:43 PM
RE: Lever help - by Storfigge - 05-06-2013, 04:00 PM
RE: Lever help - by PutraenusAlivius - 05-06-2013, 03:44 PM



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