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Script Help Checkpoints and autosave help
serbusfish Offline
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Posts: 211
Threads: 75
Joined: Aug 2012
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#6
RE: Checkpoints and autosave help

Hmmm i'm confused, shouldn't 'SetEntityActive' be false so the enemy isnt there after respawn?

Also i'm using alternative music when the enemy arrives, so I used the command StopMusic to stop the normal level music then play the enemy music. However as it stands now I respawn and no music is playing at all.

Is there a way to activate a script area on respawn, that way I can tell it to start playing the regular level music again when you collide with it?

(This post was last modified: 05-02-2013, 05:39 PM by serbusfish.)
05-02-2013, 05:37 PM
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Messages In This Thread
Checkpoints and autosave help - by serbusfish - 05-02-2013, 12:50 PM
RE: Checkpoints and autosave help - by The chaser - 05-02-2013, 01:53 PM
RE: Checkpoints and autosave help - by serbusfish - 05-02-2013, 03:04 PM
RE: Checkpoints and autosave help - by serbusfish - 05-02-2013, 05:37 PM
RE: Checkpoints and autosave help - by The chaser - 05-03-2013, 01:18 PM



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