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Scripting an on/off radio
Daemian Offline
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Posts: 1,129
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#15
RE: Scripting an on/off radio

(05-04-2013, 11:59 PM)TheGreatCthulhu Wrote: @Amn: You know what you could try? You could create one huge script area that encompasses entire level, and then add a use item callback on that - if it's possible to do when you're standing inside the script area itself (didn't test). The player experience would be: use the cellphone to interact with "the air". If it's possible, than it would work out rather nicely, for what you want to do, I think.

Good idea. But even if that worked, how could the player still interact with other things having that permanent area around?
I'll test it out in a sec.

edit2: didn't work very well. You can use the item "with the air" but in this area you can't pick up items or interact with things. So, not good. But i won't give up.

(This post was last modified: 05-05-2013, 05:53 AM by Daemian.)
05-05-2013, 05:10 AM
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Messages In This Thread
Scripting an on/off radio - by Kalidus - 05-03-2013, 05:48 PM
RE: Scripting an on/off radio - by Tomato Cat - 05-03-2013, 06:45 PM
RE: Scripting an on/off radio - by Kalidus - 05-04-2013, 07:13 PM
RE: Scripting an on/off radio - by Daemian - 05-04-2013, 10:44 AM
RE: Scripting an on/off radio - by Daemian - 05-04-2013, 10:56 PM
RE: Scripting an on/off radio - by Tomato Cat - 05-04-2013, 07:20 PM
RE: Scripting an on/off radio - by Tomato Cat - 05-04-2013, 08:36 PM
RE: Scripting an on/off radio - by Kalidus - 05-04-2013, 10:57 PM
RE: Scripting an on/off radio - by Daemian - 05-05-2013, 05:10 AM



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