Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Turning light on and off in trigger area?
ClayPigeon Offline
Member

Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#2
RE: Turning light on and off in trigger area?

AddEntityCollideCallback("Player", "wrong_door_area", "WrongDoor", false, 1);
AddEntityCollideCallback("Player", "wrong_door_area", "WrongDoor", false, -1);

void WrongDoor(string &in asParent, string &in asChild, int alState)
{
    if(alState == 1) {
    SetLightVisible("SpotLight_6", true); }
    else if(alState == -1) {
    SetLightVisible("SpotLight_6", false); }
}
(This post was last modified: 05-08-2013, 08:18 PM by ClayPigeon.)
05-08-2013, 08:17 PM
Find


Messages In This Thread
RE: Turning light on and off in trigger area? - by ClayPigeon - 05-08-2013, 08:17 PM



Users browsing this thread: 1 Guest(s)