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Script Help Working Guns (script + model)
Knusper. Offline
Member

Posts: 58
Threads: 7
Joined: Feb 2013
Reputation: 2
#1
Working Guns (script + model)

Hey,

I know, it's a big question. And if it works it would be a very hard thing:
working guns.
Working means, that you can shoot with a mouse click and if you are turned to a monster it dies.
There are many problems:

1. You have to interact with something that is before you every time to shoot (or something like that)
2. You can check if you look at an enemy, but thats not a great way, its not correctly every time.
3. How to animate a dying monster???

...and some more...

I dont think that its possible, but maybe you know more than I do.
And I think Im not the first one with that idea.
I found this:
http://www.frictionalgames.com/forum/thr...ht=weapons

My english isnt the best, and im not a great scripter. so i dont know if its the same. And i dont understand it.
Please inform me if this isnt new at all.

thx for reading,

Knusper.

No one knows, how "I" goes.
(This post was last modified: 05-14-2013, 03:50 PM by Knusper..)
05-14-2013, 03:45 PM
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Messages In This Thread
Working Guns (script + model) - by Knusper. - 05-14-2013, 03:45 PM
RE: Working Guns (script + model) - by Knusper. - 05-14-2013, 04:28 PM
RE: Working Guns (script + model) - by Apjjm - 05-15-2013, 03:44 AM
RE: Working Guns (script + model) - by Tomato Cat - 05-15-2013, 03:47 AM
RE: Working Guns (script + model) - by Knusper. - 05-15-2013, 01:13 PM
RE: Working Guns (script + model) - by Statyk - 05-16-2013, 05:32 AM
RE: Working Guns (script + model) - by Knusper. - 05-16-2013, 04:23 PM
RE: Working Guns (script + model) - by Kullin - 05-16-2013, 08:39 PM
RE: Working Guns (script + model) - by Knusper. - 05-20-2013, 11:00 AM



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