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Script Help Working Guns (script + model)
OriginalUsername Offline
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Posts: 896
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#2
RE: Working Guns (script + model)

(05-14-2013, 03:45 PM)Knusper. Wrote: Hey,

I know, it's a big question. And if it works it would be a very hard thing:
working guns.
Working means, that you can shoot with a mouse click and if you are turned to a monster it dies.
There are many problems:

1. You have to interact with something that is before you every time to shoot (or something like that)
2. You can check if you look at an enemy, but thats not a great way, its not correctly every time.
3. How to animate a dying monster???

...and some more...

I dont think that its possible, but maybe you know more than I do.
And I think Im not the first one with that idea.

thx for reading,

Knusper.

I don't think it's possible in the hpl engine. You could create a cutscene where you let a gun float with or without a arm attached and pretend like it shoots. But I don't think you'll be able to turn hpl in a first person shooter engine.
05-14-2013, 03:50 PM
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Messages In This Thread
Working Guns (script + model) - by Knusper. - 05-14-2013, 03:45 PM
RE: Working Guns (script + model) - by OriginalUsername - 05-14-2013, 03:50 PM
RE: Working Guns (script + model) - by Knusper. - 05-14-2013, 04:28 PM
RE: Working Guns (script + model) - by Apjjm - 05-15-2013, 03:44 AM
RE: Working Guns (script + model) - by Tomato Cat - 05-15-2013, 03:47 AM
RE: Working Guns (script + model) - by Knusper. - 05-15-2013, 01:13 PM
RE: Working Guns (script + model) - by Statyk - 05-16-2013, 05:32 AM
RE: Working Guns (script + model) - by Knusper. - 05-16-2013, 04:23 PM
RE: Working Guns (script + model) - by Kullin - 05-16-2013, 08:39 PM
RE: Working Guns (script + model) - by Knusper. - 05-20-2013, 11:00 AM



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