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brute head?
DeAngelo Offline
Senior Member

Posts: 263
Threads: 26
Joined: Feb 2013
Reputation: 11
#5
RE: brute head?

I just don't know what I would do to delete the "bones" and "faces" I'm not even sure what those are. When I import the brute I just get a gray brute-shaped thing (which I'm assuming is what all meshes look like before the material image is wrapped around them) and left clicking on it just puts a crosshair looking thing wherever I clicked, and right clicking just selects the whole thing. I'm bombarded with like 50 various icons and dialogue boxes but I can't find anything called "faces" or "bones"

Like I said, it's not that I'm unwilling to learn, I just don't think it would be worth postponing work on the CS itself just for the sake of 1 scare (A scare that I could probably accomplish just as well with Agrippa's head, just thought the brute's head fit the scare better)

Learning both the HPL editor, Model Editor and scripting has been hard enough. I'll keep messing around with blender though. Maybe it'll click for me. I'll see if I can find some tutorials specifically about faces and bones.

A Late Night Drink http://www.moddb.com/mods/a-late-night-drink
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05-24-2013, 07:13 AM
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Messages In This Thread
brute head? - by DeAngelo - 05-24-2013, 06:04 AM
RE: brute head? - by PutraenusAlivius - 05-24-2013, 06:39 AM
RE: brute head? - by DeAngelo - 05-24-2013, 06:57 AM
RE: brute head? - by PutraenusAlivius - 05-24-2013, 07:00 AM
RE: brute head? - by DeAngelo - 05-24-2013, 07:13 AM
RE: brute head? - by PutraenusAlivius - 05-24-2013, 07:21 AM
RE: brute head? - by DeAngelo - 05-24-2013, 07:30 AM
RE: brute head? - by PutraenusAlivius - 05-24-2013, 07:47 AM
RE: brute head? - by DeAngelo - 05-24-2013, 08:02 AM
RE: brute head? - by PutraenusAlivius - 05-24-2013, 08:19 AM
RE: brute head? - by DeAngelo - 05-24-2013, 08:29 AM



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