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Point of an IFC?
DeAngelo Offline
Senior Member

Posts: 263
Threads: 26
Joined: Feb 2013
Reputation: 11
#1
Point of an IFC?

So my custom story is slowly but surely nearing completion (it's pretty much done as far as being able to click new game and make it to the credits, now I just have to make it purty) and I find myself wondering about Isolated Full Conversions. I have some questions:

1: Is it too late to make mine into one? Or is that something you gotta kinda do from the get-go?

2: What are all the benefits of making one? The reason I never bothered is because from what I gather the benefits are as follows:
*Ability to change default movement speeds (which I don't see the point of unless you're making a goofy sanic gotta go fast level, and besides can't that stuff be changed via scripts that run on map start?)
*Ability to change the lantern, which is neat but not really necessary.
*Ability to change the menu background and inventory, again cool but not that big of a deal.
*Ability to modify things like sanity damage from looking at goobers or being in the dark. This one I can see being helpful, but I never needed it.

So are there any other cool things an IFC can do that I don't know of? They seem like more trouble than they're worth to me, as I've played over 40 custom stories which all worked fine but had 3 seperate IFCs not work for me despite trying everything people suggested.

Also, sorry for being annoying. I'm a curious man by nature and I tend to just ask whatever pops into my skull.

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06-26-2013, 07:05 PM
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Messages In This Thread
Point of an IFC? - by DeAngelo - 06-26-2013, 07:05 PM
RE: Point of an IFC? - by The chaser - 06-26-2013, 07:20 PM
RE: Point of an IFC? - by DeAngelo - 06-26-2013, 07:28 PM
RE: Point of an IFC? - by The chaser - 06-26-2013, 07:33 PM
RE: Point of an IFC? - by FlawlessHappiness - 06-26-2013, 11:45 PM



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