Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture, Model & Animation Help Custom static object in blender does not transfer textures to model ed. or map ed.?
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#4
RE: Custom static object in blender does not transfer textures to model ed. or map ed.?

(07-07-2013, 08:42 AM)richm0nkey Wrote: Tried that already but I have noticed It saves the texture as a .png. Is that not compatible with amnesia?
as far as I know both .png,.jpg,.tga, and .dds is compatible with amnesia so the file type should be no problem.
it is however essential that your texture has a size that is a "power of 2".
rather then explaning what it is just know that you may only use these numbers in the resolutions:
1
2
4
8
16
32
62
128
256
512
1024
2048

combine them however you want, so it could fx be a standard 512x512, or maybe a long 256x32 or 512x1024 and so on...
07-07-2013, 08:47 AM
Find


Messages In This Thread
RE: Custom static object in blender does not transfer textures to model ed. or map ed.? - by WALP - 07-07-2013, 08:47 AM



Users browsing this thread: 1 Guest(s)