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Please check the troubleshooting guides before posting!
ServantBrute Offline
Junior Member

Posts: 5
Threads: 3
Joined: Jul 2013
Reputation: 0
#1
Please check the troubleshooting guides before posting!

Hey guys i'm just checking to see if my Level3.hps file has any errors becuase when i enter a level door it says Fatal error cannot reach Level3.hps.

Here it is.

void OnStart()
{
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);

void EventCollide(string &in asParent, string &in asChild, int alState)

SetEntityActive("Grunt", true);

AddEnemyPatrolNode("Grunt", "Path_1", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_2", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_3", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_4", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_5", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_6", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_7", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_8", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_9", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_10", 0.001f, "");
}
AddUseItemCallback("", "Key3", "DOOR", "UseKeyOnDoor", true);

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}
07-22-2013, 02:11 AM
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Please check the troubleshooting guides before posting! - by ServantBrute - 07-22-2013, 02:11 AM



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