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Hey guys i'm just checking to see if my Level3.hps file has any errors becuase when i enter a level door it says Fatal error cannot reach Level3.hps.
Here it is.
void OnStart()
{
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
void EventCollide(string &in asParent, string &in asChild, int alState)
SetEntityActive("Grunt", true);
AddEnemyPatrolNode("Grunt", "Path_1", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_2", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_3", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_4", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_5", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_6", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_7", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_8", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_9", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_10", 0.001f, "");
}
AddUseItemCallback("", "Key3", "DOOR", "UseKeyOnDoor", true);
void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}
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