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How do you rate Requiem? (or until now)
Dunge Offline
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#14
RE: How do you rate Requiem? (or until now)

It's not that bad, some puzzle were quite good.
Why do you miss the zombies? The characters model/animation and the combats (or evading) were the worst thing about this engine, and they knew it so that's why there is not a lot of them, and I like it that way. Sure more action like any FPS would be nice, but the way it's designed it just wouldn't work.

The level/portal design in this one is bad since most people like open area and starting from a point to another without interruption (like half-life). It was nice though cause that prevent the player from uselessly returning to the start when searching for a solution.

Ending was quite simple too...
08-31-2008, 03:08 AM
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