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DONE - script not working pls help
boghinovel Offline
Junior Member

Posts: 10
Threads: 3
Joined: Sep 2013
Reputation: 0
#1
Question  DONE - script not working pls help

ok guys i know i'm doing something bad but i don't know wath
i made a custom map just for test pls help me Confused
the name of spawns are those:

spawn_enemy_1
enemy_1
path_node_1

and this is my file with other stuf in it that works fine

void OnStart()
    {
        GiveItemFromFile("lantern", "lantern.ent");SetPlayerLampOil(100.0f);

        for(int i = 0;i < 30;i++)

        GiveItemFromFile("tinderbox", "tinderbox.ent");

        AddUseItemCallback("", "key1", "door1", "KeyOnDoor", true);
        AddUseItemCallback("", "key2", "door2", "KeyOnDoor", true);

        AddEntityCollideCallback("Player", "spawn_enemy_1", "enemy_1", true, 1);
        AddEntityCollideCallback("enemy_1","stop","CollideStop",true,1);

        FadeOut(0.0f);

        AddTimer("internal.timer.id", 5.0f, "MyFunc");
    }



void KeyOnDoor(string &in asItem, string &in asEntity)
    {
        SetSwingDoorLocked("door1", false, true);
        SetSwingDoorLocked("door2", false, true);

        PlaySoundAtEntity("", "unlock_door.snt", "door1", 0.0f, true);
        PlaySoundAtEntity("", "unlock_door.snt", "door2", 0.0f, true);
    }



void monster(string &in asParent, string &in asChild, int alState)
    {
        SetEntityActive("enemy_1",true);
        AddEnemyPatrolNode("enemy_1","path_node_1",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_2",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_3",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_4",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_5",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_6",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_7",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_8",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_9",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_10",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_11",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_12",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_13",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_14",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_15",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_16",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_17",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_18",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_19",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_20",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_21",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_22",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_23",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_24",0,"");
        AddEnemyPatrolNode("enemy_1","path_node_25",0,"");
    }



void CollideStop(string &in asParent, string &in asChild, int alState)
    {
        SetEntityActive("enemy_1",false);
    }



void MyFunc(string &in timerID)
    {
        FadeIn(5.0f);
    }









void OnEnter()
{
}

void OnLeave()
{
}
(This post was last modified: 09-15-2013, 03:31 PM by boghinovel.)
09-15-2013, 01:47 PM
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Messages In This Thread
DONE - script not working pls help - by boghinovel - 09-15-2013, 01:47 PM
RE: script not working pls help - by Neelke - 09-15-2013, 01:54 PM
RE: script not working pls help - by boghinovel - 09-15-2013, 02:13 PM
RE: script not working pls help - by boghinovel - 09-15-2013, 02:33 PM
RE: script not working pls help - by boghinovel - 09-15-2013, 03:22 PM



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