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PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Tesseract Offline
Senior Member

Posts: 498
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Joined: Mar 2011
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#32
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!

Quote:Interactivity: You'll be able to carry a lot more objects, just like good old The Dark Descent!
Last worked on: Not started

The game isn't intended to be Amnesia: The Dark Descent 2.

Quote:Exploration: Most of the locked doors are now unlocked and open for exploration.
Last worked on: Not started

There's a reason why most of the doors are locked in AMFP.

Quote:More Pig! More Pig!: There will be a few extra monster encounters throughout the game.
Last worked on: Not started

Why should there be anymore monster encounters than there already are?

Quote:Extra Creepy: The beefed up monster encounters will usually place you into a terrifying situation with a dark, creepy atmosphere. The atmosphere will also gain significant changes outside the monster encounters.
Last worked on: Not started

The game is already like that; again, why more encounters?

Quote:More Danger: The pig monster stats will be porked up exponentially, increasing the terror as the monsters now pose a very serious threat. Mandus will no longer regenerate health, relying on an alternate method of healing.
Last worked on: Not started

More monsters doesn't mean 'scary' as others have said it would just be annoying and repetitive.

Quote:Bug fixes: I will fix whatever bug I am capable of fixing. Expect no more getting stuck or falling out of map Special thanks to everybody who contributes to the "Pigs and the Bugs" topic.
Last worked on: Not started

It seems like you'll be adding more bugs with all of the unnecessary changes you'll making to an already good game.

Quote:A few surprises: There will be 2 very special surprises. Maybe even 3! Super vague hint: One of them has something do with inventory. Let's just say I have this "something to do with the inventory" feature completely figured out already.
Last worked on: Not started

Why is it so important to have an inventory?

Quote:Countless of minor changes: One of the many is the old chase theme from ATDD returning, as the new one is silent and does not induce the terror the old one did.
Last worked on: 2013.09.16

So basically you just want to create Amnesia: The Dark Descent 2, even though AMFP is intended to be different.

Quote:the amount of dangerous monster encounters is low, and even then these monsters prove not dangerous enough. Too slow, too easy to outrun. Hiding in rooms, praying the monster won't come, break down the door and eat you, is a thing that no longer exists in AMFP.


That's because AAMFP isn't ATDD.
09-17-2013, 12:47 PM
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Messages In This Thread
RE: PiggyPlus Mod Concept - by PutraenusAlivius - 09-16-2013, 09:41 AM
RE: PiggyPlus Mod Concept - by wretch - 09-16-2013, 09:45 AM
RE: PiggyPlus Mod Concept - by Unearthlybrutal - 09-16-2013, 10:28 AM
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - by Tesseract - 09-17-2013, 12:47 PM



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