Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lantern Question
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#7
RE: Lantern Question

(10-03-2013, 07:41 PM)Your Computer Wrote:
(10-03-2013, 07:06 PM)RaideX Wrote: for the stuff that i understand of coding it seems like it should already give me the lantern if debug mode is on. Weird.

ScriptDebugOn() returns true if your profile's user_settings.cfg has ScriptDebugOn="true". Enabling the debug menu alone won't make ScriptDebugOn() return true.

Tried it and worked just as it should, still some issues though, not related to the lantern it self but more loading directly since you often dont start maps at the correct startpose and have to manually teleport using the debug menu, which can become problematic in later levels that start in elevators.
10-03-2013, 10:00 PM
Find


Messages In This Thread
Lantern Question - by RaideX - 10-03-2013, 03:07 PM
RE: Lantern question - by WALP - 10-03-2013, 04:07 PM
RE: Lantern question - by RaideX - 10-03-2013, 04:43 PM
RE: Lantern question - by Oscar House - 10-03-2013, 05:31 PM
RE: Lantern question - by RaideX - 10-03-2013, 07:06 PM
RE: Lantern Question - by Your Computer - 10-03-2013, 07:41 PM
RE: Lantern Question - by WALP - 10-03-2013, 10:00 PM
RE: Lantern Question - by Robby - 10-04-2013, 07:24 AM
RE: Lantern Question - by Romulator - 10-04-2013, 09:16 AM
RE: Lantern Question - by RaideX - 10-04-2013, 09:34 AM



Users browsing this thread: 1 Guest(s)