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Model Editor Help Custom Lantern Problem
DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#9
RE: Custom Lantern Problem

(11-07-2013, 05:08 PM)RaideX Wrote:
(11-07-2013, 12:23 AM)DnALANGE Wrote: Yes it is "True", sorry.
Was just to show the FUNCTIOn itself.
Does the flashligh\lantern work for someone? if you look\see an enemy?

yeh i was able to now (reconfigured) import the lantern into the game. But i deleted every lightsource and applied new ones as the native AMFP ones seemd to not look so good in TDD.

Not sure how excectly the flickering works but the example code from above should work if the function does what it's suppost to do!
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That sounds amazing!
I think more people are interested in how it should work.
Please explane or maybe better with some poictures of what to do where.
thank you!
DnALANGE
11-07-2013, 09:03 PM
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Messages In This Thread
Custom Lantern Problem - by RaideX - 11-02-2013, 09:39 PM
RE: Custom Lantern Problem - by Plazmater - 11-06-2013, 03:51 PM
RE: Custom Lantern Problem - by RaideX - 11-06-2013, 03:55 PM
RE: Custom Lantern Problem - by DnALANGE - 11-06-2013, 09:03 PM
RE: Custom Lantern Problem - by Plazmater - 11-06-2013, 09:47 PM
RE: Custom Lantern Problem - by RaideX - 11-06-2013, 10:00 PM
RE: Custom Lantern Problem - by DnALANGE - 11-07-2013, 12:23 AM
RE: Custom Lantern Problem - by RaideX - 11-07-2013, 05:08 PM
RE: Custom Lantern Problem - by DnALANGE - 11-07-2013, 09:03 PM
RE: Custom Lantern Problem - by RaideX - 11-08-2013, 01:47 PM



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