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Textures appear grainy from a distance during movement
GoreGrinder99 Offline
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Posts: 166
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Joined: Feb 2013
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#7
RE: Textures appear grainy from a distance during movement

(11-03-2013, 03:56 PM)Acies Wrote: As you move further away from your models the screensize of them become smaller, ergo there is fewer pixels available to describe their look. Mipmaps might actually help, as 'the grainy' look is probably from a messy/detailed texture (which looks okay up close) but grainy from a distance. Keeping it at full resolution instead of 'blurring' with mip maps might hurt the look.

Ah, I see. Now that I have read about MipMapping it does indeed seem beneficial. This means I have to go through 180 material files...Ugh... Also, what does "Depth Test" and "Value" as well as "Blend Mode" do?

-Grind to the Gore-
(This post was last modified: 11-03-2013, 04:20 PM by GoreGrinder99.)
11-03-2013, 04:14 PM
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RE: Textures appear grainy from a distance during movement - by GoreGrinder99 - 11-03-2013, 04:14 PM



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