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Amnesia - Looking for custom objects
daortir Offline
Senior Member

Posts: 422
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Joined: Sep 2013
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#4
RE: Amnesia - Looking for custom objects

In my very casual opinion, assets don't make the originality of the mod.
Simple exemple, take a look at some mods using Penumbra assets. Some of them just build areas that look like Penumbra's with those assets. The CS won't have this original and creative feeling because people will know what to expect from the mapping.

Now consider Through the Portal, and how creative its level design is, using the basic assets. I am thinking about the Alexander's ruins map. This map uses TDD assets only, with the exception of the skybox and background buildings but they are not really important in this map. And yet, the blue atmosphere is competely eerie and unexpected, it is something that is completely new in Amnesia !

I also want to point out this picture.
http://media.moddb.com/cache/images/mods...-28-36.png

Everything in this picture was in the original Amnesia, including the lava effect.

I honestly think we are very, very far from having tried everything with TDD assets.

01-25-2014, 03:08 PM
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RE: Amnesia - Looking for custom objects - by daortir - 01-25-2014, 03:08 PM



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