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Script Help Moving Walls
DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#6
RE: Moving Walls

(03-01-2014, 07:20 PM)Mudbill Wrote: When you use the Model Editor, you must use Import Mesh, not Open if you haven't made the entity for it yet. Open uses .ent, Import uses .dae.

Import the mesh, then add a collision box. Set the type to something like Object > Static in the Edit menu on User Defined Variables. Need clearer instructions?

The post is called : Script Help Moving Walls
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With all the respect, but i''m not sure if the guy needs this { models }
Anyway, this is an extra feature for him to get his custom walls to work as well..
Good job Mud*
(This post was last modified: 03-01-2014, 07:29 PM by DnALANGE.)
03-01-2014, 07:28 PM
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Messages In This Thread
Moving Walls - by MsHannerBananer - 03-01-2014, 06:24 AM
RE: Moving Walls - by Statyk - 03-01-2014, 08:43 AM
RE: Moving Walls - by MsHannerBananer - 03-01-2014, 10:01 AM
RE: Moving Walls - by DnALANGE - 03-01-2014, 02:20 PM
RE: Moving Walls - by Mudbill - 03-01-2014, 07:20 PM
RE: Moving Walls - by DnALANGE - 03-01-2014, 07:28 PM
RE: Moving Walls - by Mudbill - 03-01-2014, 08:20 PM
RE: Moving Walls - by MsHannerBananer - 03-02-2014, 12:11 AM
RE: Moving Walls - by Mudbill - 03-02-2014, 12:41 AM
RE: Moving Walls - by DnALANGE - 03-02-2014, 03:01 AM



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