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Responsibilities of the Consumer in the Entertainment Industry?
Wooderson Offline
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RE: Responsibilities of the Consumer in the Entertainment Industry?

Basic industry stuff.

MONEY!

If something makes money then people will try and go for the same. The day the COD franchise ceases to make enough money for them to say its worth making then thats the day they will stop. WHO IS RESPONSIBLE FOR THAT? THE BUYERS. So there is an answer.

More examples....

Look at the recent film Dredd. A cult success some would say, yet spokesmen have said that they can't make another one until there is more chance of making money.

Now you could throw in some theory on fandoms here about how people find comfort within relationship gratifications of sharing strong opinions for or against things.

Fandoms belonging to a cult success can keep something they endearly love alive through the fandom but its the mainstream audience that brings the money and is why there is a continuation of 'copycats' of things that were previously successful.

For example, following the huge success of Flappy Bird, notice how quickly there were so many similar games. Trying to do nothing more than cash in.

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04-06-2014, 04:32 PM
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RE: Responsibilities of the Consumer in the Entertainment Industry? - by Wooderson - 04-06-2014, 04:32 PM



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