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Why Are There No Guns In Overture?
Kedjane Offline
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RE: Why Are There No Guns In Overture?

(12-27-2008, 10:33 PM)Jeremy-Bailey Wrote: only problem with this, is that an imp or arch-ville, etc are demons. they're strong, some stronger than others. a dog is not strong. a spider can die by just stepping on them.
it wouldn't take much at all to kill them. and I sort of agree with one that said, you want one gun, sooner or later, you'd want more. shooting takes away the fun. but it's like I said before, or at least I think I did.
some things are better in some places, and not other places. Call of Duty without guns, BAD IDEA! Playing Mortal Kombat with yourself (and I mean in the game, no opponent), bad idea.
And if anyone knows Descent III and online, there is one game, capture the flag on one map where you're stuck in your own area with no means of getting out, BAD IDEA.
You get the picture. Penumbra is about survival without guns, rocket launchers, grenades, having guns in there is just a bad idea.

You wouldn't want more. You'd take what you get. If I heard it right there's just one gun in Condemned, which you get to use every now and then. In the very beginning you just use it for a little while before it gets taken away from you by an enemy (scripted sequence) and he runs off with it.
What demons being stronger than dogs have to do with anything I don't quite get. Naturally, if there was a gun in Penumbra there could be different enemies aswell. You wouldn't put a gravity gun into the game without putting in a puzzle that required gravity manipulation. You could also put in a few more enemies, if the gun's got several shots.
I can imagine in the Penumbra games. It could be used to shoot a dog or perhaps a tuurngait guy (it was pretty annoying not being able to kill them). Perhaps use it when hunted by a pack of dogs. Anything like that. Perhaps you'd use it to simply blast away illusions created by Clarence. Naturally when you add a new feature into a game you change the rest of the game to go well with it.

Worst regards, Kejdane.
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12-27-2008, 11:04 PM
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