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Texture, Model & Animation Help How to reassign animations for enemy?
PutraenusAlivius Offline
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#4
RE: How to reassign animations for enemy?

If the bone and joint name is different then just renaming it is pointless as the model won't move.
Besides, it's animation. It's not a list of what the model does, animation is how the model moves.
Making an animation made for a mesh to work for another mesh is tricky.

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"I came, I saw, I conquered."
07-21-2014, 09:31 AM
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RE: How to reassign animations for enemy? - by PutraenusAlivius - 07-21-2014, 09:31 AM



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