The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Why do entites/static objects go huge in lvl editor?
Radical Batz Offline
Posting Freak

Posts: 953
Threads: 145
Joined: Dec 2013
Reputation: 25
#1
Why do entites/static objects go huge in lvl editor?

I tried opening maps from mfp in the lvl editor, I just wanna look around and it appears to be that every entity keeps going to full size and some walls or entities are invisible, I have every entity/static object from mfp and deleted the msh files too and everything so I don't know what's causes this annoying thingy. Here's a pic of an example:

[Image: xcZJIk6.png?1]

the ones that i see often that go huge size are "tesla_props_pipes_01_corner.dae"
"structure_engineroom_"

Whoever finds the problem to this situation deserves a pat int he back.

I am going to make mfp maps that work in amnesia, with mfp sounds, music, events everything just to test it in amnesia!

I mean why is every walls dissappearing too, some mfp walls do but some don't and I'm loading these from my mod!

Every entity messes up, like stairs they rotate differently and weirdly!

I even tried to resize them but doesn't work!

(This post was last modified: 08-03-2014, 04:39 PM by Radical Batz.)
08-03-2014, 03:59 PM
Find


Messages In This Thread
Why do entites/static objects go huge in lvl editor? - by Radical Batz - 08-03-2014, 03:59 PM



Users browsing this thread: 1 Guest(s)