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Looking for one tester
CarnivorousJelly Offline
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Posts: 1,196
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#7
RE: Looking for one tester

@Burge
Spoiler below!

I did climb up on the beams, actually. Most of the windows were the same broken texture throughout the entire mod (none of the earlier ones were breakable) so I assumed that those ones wouldn't break either. This is part of what I mean with level design. Even when the player's super confused, you want them to have a bit of an idea as to what they could do. I would suggest having the ghost/entity break the window for us (set a timer on it to let the player attempt to figure it out first - maybe about five minutes?). What I'm suggesting is making your mod "idiot proof" :p


(08-17-2014, 10:15 AM)Dr.Badcat Wrote: Oh you already tested it? awww :(, Well i woke up too darn late, nvm!

I still can download it anyway :)

Two testers are better than one! I may have missed something or focussed on completely different aspects than what you'd catch on to.

[Image: quote_by_rueppells_fox-d9ciupp.png]
08-17-2014, 02:49 PM
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Messages In This Thread
Looking for one tester - by burge4150 - 08-16-2014, 09:32 PM
RE: Looking for one tester - by Radical Batz - 08-17-2014, 12:38 AM
RE: Looking for one tester - by burge4150 - 08-17-2014, 03:51 AM
RE: Looking for one tester - by CarnivorousJelly - 08-17-2014, 09:01 AM
RE: Looking for one tester - by Radical Batz - 08-17-2014, 10:15 AM
RE: Looking for one tester - by burge4150 - 08-17-2014, 01:05 PM
RE: Looking for one tester - by CarnivorousJelly - 08-17-2014, 02:49 PM
RE: Looking for one tester - by burge4150 - 08-17-2014, 02:51 PM
RE: Looking for one tester - by Amnesiaplayer - 08-17-2014, 03:00 PM
RE: Looking for one tester - by burge4150 - 08-17-2014, 03:03 PM
RE: Looking for one tester - by CarnivorousJelly - 08-18-2014, 02:36 AM
RE: Looking for one tester - by burge4150 - 08-18-2014, 02:39 AM
RE: Looking for one tester - by burge4150 - 08-19-2014, 03:45 AM
RE: Looking for one tester - by CarnivorousJelly - 08-19-2014, 07:18 AM



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