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Gun in Amnesia
Daemian Offline
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Posts: 1,129
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#1
Gun in Amnesia





I've been playing with this lately, it's a basic gun+flashlight.
You can see in the video it can be used in several situations and objects.

I applied it only to enemies, but it can affect anything you want, like a vase, a rope, a glass, and act accordingly. Cause it uses entities as targets.

Since it replaces the lantern, there are a couple of limitations:
- You can't hide/draw the gun. (so, permanent light source)
- You shoot pressing F.
- Unlimited ammo. (Unless someone comes up with a system for it)

And one bug I found:
- The gun uses the function LookAtCallback to acquire targets, so you gotta look and shoot at the enemies to deal damage, if a second target appears right behind the first, the LookAtCallback may fail. So you gotta look away once so the code may detect the new target. But it's very rare bug, just don't spam enemies to the player and it's fine.

This feature it's very easy to apply in your mod, I'm gonna upload a small tutorial and zip with everything -it's not much, just some kb- in the Resources section so anyone can use it.

12-13-2014, 05:50 PM
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Messages In This Thread
Gun in Amnesia - by Daemian - 12-13-2014, 05:50 PM
RE: Gun in Amnesia - by Radical Batz - 12-13-2014, 06:19 PM
RE: Gun in Amnesia - by Rapture - 12-13-2014, 06:29 PM
RE: Gun in Amnesia - by Newsman Waterpaper - 12-13-2014, 07:09 PM
RE: Gun in Amnesia - by Radical Batz - 12-13-2014, 08:08 PM
RE: Gun in Amnesia - by Newsman Waterpaper - 12-13-2014, 08:58 PM
RE: Gun in Amnesia - by Daemian - 12-13-2014, 08:17 PM



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