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Level Editor Help Using StaticProp Object With SetEntityActive
Mudbill Offline
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Posts: 3,881
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#6
RE: Using StaticProp Object With SetEntityActive

^ That works for things like textures, but I don't think it works for entities and static objects.

In MainEditorSettings.cfg you can specify the folders for entities, static objects, maps and other folders. However you can only specify 1 folder, so changing it will take away its availability to the stock assets.
<Directories EditorHomeDir="HPL2" EditorTempDir="Temp" ThumbnailsDir="Thumbnails" MapsDir="maps" StaticObjectsDir="static_objects" EntitiesDir="entities" LightsDir="lights" BillboardsDir="billboards" ParticlesDir="particles" SoundsDir="sounds" />

(This post was last modified: 12-21-2014, 04:01 PM by Mudbill.)
12-21-2014, 03:59 PM
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RE: Using StaticProp Object With SetEntityActive - by Mudbill - 12-21-2014, 03:59 PM



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