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Monsters - An Amnesia Concept
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
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#1
Monsters - An Amnesia Concept

MONSTERS
RELEASE

It had been a nice quiet morning. You'd got up, had some breakfast, and then went on your daily task.
Today, all you had to do was to polish the orb of peace.
Simple day, eh?

Spoiler below!

[Image: fe1026d576.jpg]

Something happened. Something that changed every object. They are... fighting...
Spoiler below!

[Image: d19cc2844f.jpg]

The only solution is to fight back.
Now you're on a journey to stop this madness, and end the war of the objects!

Spoiler below!

[Image: 448cfcf23f.jpg]
[Image: 15577e72cd.jpg]






This is a Custom Story, inspired by the concept of pokemon.

REQUIREMENTS
1.3 Patch
Amnesia patches can be found here: http://www.frictionalgames.com/forum/thread-24334.html
Please note that there may still be bugs in this version, and if you encounter any, please don't mind.
Instead report it to me, so I can try and fix it.

What comes with this mod?
Voice acting
Performed by our amazing AGP, one of my awesome friends, and also myself.

Not-amazing level editting
That's right. This mod does not include incredible level editting. Though what it does contain is a scripting work that took me forever.
I created a whole battle script for fighting, movesets, map-specific scripting and more.

Sorry. That's not true!
I had the honor of having AMAZING people from the forum to help me! They made some awesome arenas. It's just my level editting that isn't amazing...

Custom music
Yup, I made custom music for this mod.
(Though, I did also use some of FG's)

16 playable maps
Including boss-fights.

MANUAL

CHECK OUT THE MOD HERE

Patch 1.1
Spoiler below!

Monsters update - v1.1
To install, delete the old version, and install the new version.I don't believe you will be able to keep your save, but there's help for that.

Updates:
- Fewer encounters
- More difference in levels
- Changed run speed and jump height to a better number
- Fixed a shortcut in catacombs
- Fixed that your monster's level didn't show correctly
- Fixed that the teleport room caused a crash
- Changed boss levels to be more constant

To kickstart your game, if you lost your save file, do the following:
1. Use a profile using debug mode. *
2. Start a new game. You will then be taken to a debug map where you can customize your monster.
3. Choose where you want to start your game. (Castle, Mansion or Outside).

When you are in debug mode you can press F3 to toggle fast mode. This should also help you get quicker around the maps, if you want to. Just don't load or reload any maps. it'll start everything over, and probably ruin your game.

*To get a profile with debug mode, do the following:
1. Enter the game normally, create a profile name (e.g. MyName) and then exit.
2. Enter the save directory ("My Documents/Amnesia/Main" in windows by default; "~/.frictionalgames/Amnesia/Main" in Linux) and rename the user name (e.g. MyName) to "dev_user".
3. Open main_settings.cfg and set LoadDebugMenu="true"
4. Open user_settings.cfg (in "dev_user" folder), inside the Debug element change ScriptDebugOn="true".


PewDiePie Let's Play:
https://www.youtube.com/watch?v=syStk3A7bfg

Zalzar Let's Play:
https://www.youtube.com/watch?v=GLxyA-djPDo

Trying is the first step to success.
(This post was last modified: 03-07-2015, 06:11 PM by FlawlessHappiness.)
02-18-2015, 07:28 PM
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Messages In This Thread
Monsters - An Amnesia Concept - by FlawlessHappiness - 02-18-2015, 07:28 PM
RE: Monsters - An Amnesia Concept - by 7heDubz - 02-19-2015, 08:43 PM
RE: Monsters - An Amnesia Concept - by Slanderous - 02-20-2015, 01:38 PM
RE: Monsters - An Amnesia Concept - by Romulator - 02-21-2015, 05:22 PM
RE: Monsters - An Amnesia Concept - by Neelke - 02-21-2015, 09:45 PM
RE: Monsters - An Amnesia Concept - by Mudbill - 02-21-2015, 11:36 PM
RE: Monsters - An Amnesia Concept - by Mudbill - 03-02-2015, 12:54 AM
RE: Monsters - An Amnesia Concept - by Kreekakon - 03-02-2015, 06:27 AM
RE: Monsters - An Amnesia Concept - by Darkfire - 03-06-2015, 08:49 PM
RE: Monsters - An Amnesia Concept - by Straxedix - 03-07-2015, 07:35 AM
RE: Monsters - An Amnesia Concept - by AGP - 03-07-2015, 07:51 AM
RE: Monsters - An Amnesia Concept - by Straxedix - 03-07-2015, 07:54 AM
RE: Monsters - An Amnesia Concept - by AGP - 03-07-2015, 08:17 AM
RE: Monsters - An Amnesia Concept - by Straxedix - 03-07-2015, 09:33 AM
RE: Monsters - An Amnesia Concept - by Straxedix - 03-11-2015, 08:07 AM



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