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Pointless rooms.
Stolas Offline
Junior Member

Posts: 13
Threads: 2
Joined: Dec 2014
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#6
RE: Pointless rooms.

Sorry for the bump, but this is a good thought provoker for me.
Even with the exploration angle,
I'd still try to give every room a purpose
beyond challenging the player with difficult navigation or adding atmosphere.
Adding items like oil and matches,
Providing a strategic path,
Adding optional story elements that expand the player's immersion,
Or a sort of trap that will add to the suspense of the game,
These are just a few ideas that can be employed
for all the extra rooms in your story.
(This post was last modified: 04-30-2015, 07:02 AM by Stolas.)
04-30-2015, 07:02 AM
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Messages In This Thread
Pointless rooms. - by Storfigge - 03-31-2015, 03:19 PM
RE: Pointless rooms. - by Romulator - 03-31-2015, 03:29 PM
RE: Pointless rooms. - by Slanderous - 03-31-2015, 03:56 PM
RE: Pointless rooms. - by Yuhaney - 03-31-2015, 04:40 PM
RE: Pointless rooms. - by Darkfire - 03-31-2015, 06:09 PM
RE: Pointless rooms. - by Stolas - 04-30-2015, 07:02 AM
RE: Pointless rooms. - by capitalisticpig - 05-29-2015, 06:14 AM
RE: Pointless rooms. - by Koopa Rs07 - 10-29-2015, 04:34 PM
RE: Pointless rooms. - by WALP - 10-29-2015, 04:54 PM
RE: Pointless rooms. - by Yuhaney - 10-29-2015, 08:03 PM
RE: Pointless rooms. - by WALP - 10-29-2015, 09:24 PM



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