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Level Editor Help Imported Assets Deleting Themselves on Opening .map file
Mudbill Offline
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#5
RE: Imported Assets Deleting Themselves on Opening .map file

If you keep them in your main entities folder, you can still test them just fine as long as you didn't exclude that folder from your mod's resources (which would be unlikely as you would be unable to use any of the default assets).

Basically, keep them in your entities folder when you edit and test the mod. When you're done with the entire mod and want to send it to someone else or upload it, you package those entities into your mod's entities folder. The game will look for the file name, rather than the path, so it will most likely find it just fine.

The only issue can be that if your entity is named the same as a default one, it might confuse them, so be sure to list your directories before the main ones in your resources file.

(This post was last modified: 05-13-2015, 08:56 PM by Mudbill.)
05-13-2015, 08:54 PM
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RE: Imported Assets Deleting Themselves on Opening .map file - by Mudbill - 05-13-2015, 08:54 PM



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