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It's Official, Polygon Is Full Of Crap!
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
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Joined: Mar 2012
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#11
RE: It's Official, You CAN'T Die!

(09-10-2015, 03:32 AM)Damascus Rose Wrote: where did they talk about this?

Mainly right here:
http://frictionalgames.blogspot.tw/2014/...orror.html

Quote: These are just small things though, and the big problem is to have it work on a larger scale in a smooth, coherent manner. I think the first step is to see if you could remove the penalty of death from standard sneaking gameplay, but still retain the same sense of tension. There are three big things to gain if this can be achieved. First, to remove a lot of the inherent frustration connected to the "fear of progress loss"-design, and have less risk of breaking immersion. Second, it will allow for more integration of exploration and more complicated objectives, as you remove the forced repetition coming a design based on difficulty. Third, it will give us a glimpse of how we expand the horror simulator and have it cover things beyond sneaking by and hiding from monsters. My hope is that we then could take a stab at making a proper horror simulation, a recreation of experiences like in the original Alien movie.

This is what we are currently experimenting with in our upcoming game SOMA. Since I do not want to spoil the system I cannot go too in-depth on our approach, but I can give a basic outline. The idea is that by having choices inserted directly into the game world and have the way you chose to handle these change how the narrative unravels. These choices can simply be whether you interact with a certain object or not, or it can be more vague things, like how you behave around a certain creature. The narrative effects will not be any sort of heavy branching, but smaller things things like making upcoming sections scarier (eg by removing lights), killing people you encounter, changing the way you perceive a character or even how you feel about yourself. Our hope is that by having these sort of decisions as an integral part of the game world, that the player internalizes them and makes it part of their mind model. Then, just like the tension you feel by wondering where the next save station is in Alien: Isolation, you will feel tension by pondering what ramifications a certain set of actions might have.

They do not say outright that you will not be able to die in the game (Which is possibly maybe an exaggeration by ArioDargeto), but from the way the article was written, it is definitely heavily implied.

Also another reason why this shouldn't be considered too important of a "spoiler" is that FG themselves have said before they talked about the system in SOMA that they "do not want to spoil the system I cannot go too in-depth on our approach" before they actually start talking about it.

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09-10-2015, 03:42 AM
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Messages In This Thread
RE: It's Official, You CAN'T Die! - by Kreekakon - 09-10-2015, 02:45 AM
RE: It's Official, You CAN'T Die! - by Kreekakon - 09-10-2015, 03:01 AM
RE: It's Official, You CAN'T Die! - by Kreekakon - 09-10-2015, 03:30 AM
RE: It's Official, You CAN'T Die! - by Kreekakon - 09-10-2015, 03:42 AM
RE: It's Official, You CAN'T Die! - by PathOS - 09-10-2015, 06:09 AM
RE: It's Official, You CAN'T Die! - by TiManGames - 09-10-2015, 08:49 AM
RE: It's Official, You CAN'T Die! - by MrSteve - 09-10-2015, 10:45 AM
RE: It's Official, You CAN'T Die! - by Radiance - 09-10-2015, 11:29 AM
RE: It's Official, You CAN'T Die! - by Ashtoreth - 09-10-2015, 02:36 PM
RE: It's Official, You CAN'T Die! - by Koopa Rs07 - 09-10-2015, 04:43 PM



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