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2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy
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ajvitaly Offline
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RE: 2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy

(11-13-2009 04:41 PM)Thomas Wrote:  Our idea for this game is that you, the player, are the game's protagonist. The game character (ie you) will start the game with an amnesia and then as you play you should feel like it is your own forgotten events that you discover. To further enhance this feel there will be no descriptions either, and you must decide for yourself what it is that you see. For example, if you see an anatomical drawing posted on a wall, we do not want to force-feed you interpretations, but let you decide and figure out its meaning yourself. This has also put more pressure on us to give the environments detail and meaning.

You are speedy and informative in all your answers! I almost feel guilty asking questions when you put this much effort into answering! Smile
11-13-2009 05:29 PM
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