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Discussion: Monster Behavior in SOMA (Mild Spoilers)
Newsman Waterpaper Offline
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RE: Discussion: Monster Behavior in SOMA (Mild Spoilers)

Spoiler below!
TBH I don't find the monsters scary at all. Their designs were cool and disturbing but that's just it, gameplay-wise they were actually weaker enemies than AMFP's(Not joking.) The behaviours of the enemies as just as predictable as Grunts and Brutes etc and you can usually figure out each monsters gimmicks pretty easily. "Don't look at this one" for Disco Grunts and "Don't make noise at this guy" for the flesh thing in the server rooms, so they basically split up 2 things you had to with the original enemies in TDD but somehow made it less interesting.

The first monster type you encounter was just a plain old grunt type enemy but just slower and simply not scary. I know FG wanted the monsters to be more unpredictable and more interesting than any gatherers/manpigs you encountered but I just simply preferred the raw terror of being chased of a guy with messed up body armour,hasn't washed in months and has an Uruk-Hai sword for an arm down a hallway. I admit I did find the Disco Grunt sequence in the wrecked ship tense atleast.
09-23-2015, 07:40 PM
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RE: Discussion: Monster Behavior in SOMA (Mild Spoilers) - by Newsman Waterpaper - 09-23-2015, 07:40 PM



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