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Custom Story pet peeves
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AGP Offline
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Posts: 437
Joined: Dec 2012
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Post: #5
RE: Custom Story pet peeves

(11-27-2015 10:45 AM)Mudbill Wrote:  >you picked up an item
>you use the item immediately
>item is never used again

I much prefer items to at least serve some proper purpose. In rare cases does this setup work for me. For example you pick up a crowbar, then use the crowbar on the closest door, and then the crowbar is removed from your inventory. If there's no real reason to use that item there, why is it there? The door might as well just be unlocked to begin with.

This is something that has always bothered me. >.< It bothered me to the point that in my own mod, I fixed that because it's a crowbar! Those things are heavy and hard to break let alone use once and never use again. DX

11-28-2015 08:32 AM
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Messages In This Thread
Custom Story pet peeves - Starmada - 11-27-2015, 05:30 AM
RE: Custom Story pet peeves - Romulator - 11-27-2015, 06:07 AM
RE: Custom Story pet peeves - Mudbill - 11-27-2015, 10:45 AM
RE: Custom Story pet peeves - Haimatsu - 11-27-2015, 06:16 PM
RE: Custom Story pet peeves - AGP - 11-28-2015 08:32 AM
RE: Custom Story pet peeves - DanielRand47 - 12-04-2015, 11:20 PM
RE: Custom Story pet peeves - Daktoa - 02-03-2016, 10:48 AM
RE: Custom Story pet peeves - Kurton - 02-05-2016, 05:21 AM
RE: Custom Story pet peeves - Darkfire - 02-06-2016, 01:29 PM
RE: Custom Story pet peeves - Spelos - 02-08-2016, 07:46 PM
RE: Custom Story pet peeves - Mudbill - 02-08-2016, 10:54 PM



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