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Doubt about a puzzle idea (script)
sabrinagsoledad Offline
Junior Member

Posts: 32
Threads: 10
Joined: Feb 2016
Reputation: 0
#9
RE: Doubt about a puzzle idea (script)

Hi.

Sorry for the delay to much stuff at the university.

I try the last code and nothing hapens.

int vasesBroken = 1;

void BreakVase(string &in asEntity, string &in type)
{
if(type != "OnBreak") return;

if(asEntity == "vase_" + vasesBroken)
{
if(vasesBroken == 4)
{
GiveSanityBoost();
SetEntityActive("Coins_5", true);
return;
}
vasesBroken++;
return;
}

vasesBroken = 1;

CheckPoint("Checkpoint", "PlayerStartArea_2","", "DeathCategory", "Deathtext3");
SetPlayerHealth(0.0f);
ResetProp("vase_1");
ResetProp("vase_2");
ResetProp("vase_3");
ResetProp("vase_4");
ResetProp("vase_5");
ResetProp("vase_6");
ResetProp("vase_7");
ResetProp("vase_8");
ResetProp("vase_9");
ResetProp("vase_10");
ResetProp("vase_11");
ResetProp("vase_12");
ResetProp("vase_13");
ResetProp("vase_14");
ResetProp("vase_15");
ResetProp("vase_16");

}

I already chek.. every vase name is vase_1... to the last vase vase_16.
And every vase has the BreakVase callfunction.

If its
03-08-2016, 11:44 PM
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RE: Doubt about a puzzle idea (script) - by sabrinagsoledad - 03-08-2016, 11:44 PM



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