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Mods for Penumbra and other tips
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RE: Mods for Penumbra and other tips

I cannot speak in the name of developers but...

Quote:a) You should make "Penumbra" series open to mods (like in "Morrowind"), this will extend the game's life and also bring more fun into it.
After some years there will be total conversion mods that will enhance the gameplay experience well beyond the authors imagination and engine abilities.

The game is ALREADY open for modding via the tech demo.

Quote:b) Also try to optimize the game to give as much freedom as possible and to run smoothly in most PCs.
People prestige gameplay, extremely cpu consuming graphics may kill the game if not well supported by a wise story plot in first place.

One word: Duh.

Quote:c) If possible make it so it is possible to play via LAN/internet (not a mmorpg! I am referring to a feature like they did in "System Shock 2")
Mmorpg are all the same and kind of boring... but the ability to have some friends playing a RPG together in a small private server is still un-explored and will be fun to have.

This is where I really cannot speak for developers.

First off, this is a very much design decision. Fictional games have limited resources, and the main game must be done first.

Second, I'm not sure that the game's engine supports netcode.
10-18-2006, 12:20 PM


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Mods for Penumbra and other tips - by Guest - 10-17-2006, 04:18 PM



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